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Virtual Goods Market

Covid-19 Impact on Global Virtual Goods Market Size, Status and Forecast 2020-2026

  • Published Date : 26 Jun 2020
  • QY Research
  • Category : Consumer Goods
  • Pages : 99

Covid-19

COVID-19

Understand the influence of COVID-19 on the Virtual Goods Market with our analysts monitoring the situation across the globe.
This report focuses on the global Virtual Goods status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Goods development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
    Tencent Holdings Ltd.
    hi5 Networks Inc.
    Bebo Inc.
    Myspace LLC
    Facebook Inc.
    Gree Inc.
    Mixi Inc.
    Tagged Inc.
    Zynga Inc.
    Kabam Inc.

Market segment by Type, the product can be split into
    13-25
    25-35
    35-45
    45+
Market segment by Application, split into
    Female
    Male

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Virtual Goods status, future forecast, growth opportunity, key market and key players.
    To present the Virtual Goods development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Goods are as follows:
    History Year: 2015-2019
    Base Year: 2019
    Estimated Year: 2020
    Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.	
1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered: Ranking by Virtual Goods Revenue
    1.4 Market Analysis by Type
        1.4.1 Global Virtual Goods Market Size Growth Rate by Type: 2020 VS 2026
        1.4.2 13-25
        1.4.3 25-35
        1.4.4 35-45
        1.4.5 45+
    1.5 Market by Application
        1.5.1 Global Virtual Goods Market Share by Application: 2020 VS 2026
        1.5.2 Female
        1.5.3 Male
    1.6 Coronavirus Disease 2019 (Covid-19): Virtual Goods Industry Impact
        1.6.1 How the Covid-19 is Affecting the Virtual Goods Industry
            1.6.1.1 Virtual Goods Business Impact Assessment - Covid-19
            1.6.1.2 Supply Chain Challenges
            1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
        1.6.2 Market Trends and Virtual Goods Potential Opportunities in the COVID-19 Landscape
        1.6.3 Measures / Proposal against Covid-19
            1.6.3.1 Government Measures to Combat Covid-19 Impact
            1.6.3.2 Proposal for Virtual Goods Players to Combat Covid-19 Impact
    1.7 Study Objectives
    1.8 Years Considered

2 Global Growth Trends by Regions
    2.1 Virtual Goods Market Perspective (2015-2026)
    2.2 Virtual Goods Growth Trends by Regions
        2.2.1 Virtual Goods Market Size by Regions: 2015 VS 2020 VS 2026
        2.2.2 Virtual Goods Historic Market Share by Regions (2015-2020)
        2.2.3 Virtual Goods Forecasted Market Size by Regions (2021-2026)
    2.3 Industry Trends and Growth Strategy
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Challenges
        2.3.4 Porter’s Five Forces Analysis
        2.3.5 Virtual Goods Market Growth Strategy
        2.3.6 Primary Interviews with Key Virtual Goods Players (Opinion Leaders)

3 Competition Landscape by Key Players
    3.1 Global Top Virtual Goods Players by Market Size
        3.1.1 Global Top Virtual Goods Players by Revenue (2015-2020)
        3.1.2 Global Virtual Goods Revenue Market Share by Players (2015-2020)
        3.1.3 Global Virtual Goods Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    3.2 Global Virtual Goods Market Concentration Ratio
        3.2.1 Global Virtual Goods Market Concentration Ratio (CR5 and HHI)
        3.2.2 Global Top 10 and Top 5 Companies by Virtual Goods Revenue in 2019
    3.3 Virtual Goods Key Players Head office and Area Served
    3.4 Key Players Virtual Goods Product Solution and Service
    3.5 Date of Enter into Virtual Goods Market
    3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)
    4.1 Global Virtual Goods Historic Market Size by Type (2015-2020)
    4.2 Global Virtual Goods Forecasted Market Size by Type (2021-2026)

5 Virtual Goods Breakdown Data by Application (2015-2026)
    5.1 Global Virtual Goods Market Size by Application (2015-2020)
    5.2 Global Virtual Goods Forecasted Market Size by Application (2021-2026)

6 North America
    6.1 North America Virtual Goods Market Size (2015-2020)
    6.2 Virtual Goods Key Players in North America (2019-2020)
    6.3 North America Virtual Goods Market Size by Type (2015-2020)
    6.4 North America Virtual Goods Market Size by Application (2015-2020)

7 Europe
    7.1 Europe Virtual Goods Market Size (2015-2020)
    7.2 Virtual Goods Key Players in Europe (2019-2020)
    7.3 Europe Virtual Goods Market Size by Type (2015-2020)
    7.4 Europe Virtual Goods Market Size by Application (2015-2020)

8 China
    8.1 China Virtual Goods Market Size (2015-2020)
    8.2 Virtual Goods Key Players in China (2019-2020)
    8.3 China Virtual Goods Market Size by Type (2015-2020)
    8.4 China Virtual Goods Market Size by Application (2015-2020)

9 Japan
    9.1 Japan Virtual Goods Market Size (2015-2020)
    9.2 Virtual Goods Key Players in Japan (2019-2020)
    9.3 Japan Virtual Goods Market Size by Type (2015-2020)
    9.4 Japan Virtual Goods Market Size by Application (2015-2020)

10 Southeast Asia
    10.1 Southeast Asia Virtual Goods Market Size (2015-2020)
    10.2 Virtual Goods Key Players in Southeast Asia (2019-2020)
    10.3 Southeast Asia Virtual Goods Market Size by Type (2015-2020)
    10.4 Southeast Asia Virtual Goods Market Size by Application (2015-2020)

11 India
    11.1 India Virtual Goods Market Size (2015-2020)
    11.2 Virtual Goods Key Players in India (2019-2020)
    11.3 India Virtual Goods Market Size by Type (2015-2020)
    11.4 India Virtual Goods Market Size by Application (2015-2020)

12 Central & South America
    12.1 Central & South America Virtual Goods Market Size (2015-2020)
    12.2 Virtual Goods Key Players in Central & South America (2019-2020)
    12.3 Central & South America Virtual Goods Market Size by Type (2015-2020)
    12.4 Central & South America Virtual Goods Market Size by Application (2015-2020)

13 Key Players Profiles
    13.1 Tencent Holdings Ltd.
        13.1.1 Tencent Holdings Ltd. Company Details
        13.1.2 Tencent Holdings Ltd. Business Overview and Its Total Revenue
        13.1.3 Tencent Holdings Ltd. Virtual Goods Introduction
        13.1.4 Tencent Holdings Ltd. Revenue in Virtual Goods Business (2015-2020))
        13.1.5 Tencent Holdings Ltd. Recent Development
    13.2 hi5 Networks Inc.
        13.2.1 hi5 Networks Inc. Company Details
        13.2.2 hi5 Networks Inc. Business Overview and Its Total Revenue
        13.2.3 hi5 Networks Inc. Virtual Goods Introduction
        13.2.4 hi5 Networks Inc. Revenue in Virtual Goods Business (2015-2020)
        13.2.5 hi5 Networks Inc. Recent Development
    13.3 Bebo Inc.
        13.3.1 Bebo Inc. Company Details
        13.3.2 Bebo Inc. Business Overview and Its Total Revenue
        13.3.3 Bebo Inc. Virtual Goods Introduction
        13.3.4 Bebo Inc. Revenue in Virtual Goods Business (2015-2020)
        13.3.5 Bebo Inc. Recent Development
    13.4 Myspace LLC
        13.4.1 Myspace LLC Company Details
        13.4.2 Myspace LLC Business Overview and Its Total Revenue
        13.4.3 Myspace LLC Virtual Goods Introduction
        13.4.4 Myspace LLC Revenue in Virtual Goods Business (2015-2020)
        13.4.5 Myspace LLC Recent Development
    13.5 Facebook Inc.
        13.5.1 Facebook Inc. Company Details
        13.5.2 Facebook Inc. Business Overview and Its Total Revenue
        13.5.3 Facebook Inc. Virtual Goods Introduction
        13.5.4 Facebook Inc. Revenue in Virtual Goods Business (2015-2020)
        13.5.5 Facebook Inc. Recent Development
    13.6 Gree Inc.
        13.6.1 Gree Inc. Company Details
        13.6.2 Gree Inc. Business Overview and Its Total Revenue
        13.6.3 Gree Inc. Virtual Goods Introduction
        13.6.4 Gree Inc. Revenue in Virtual Goods Business (2015-2020)
        13.6.5 Gree Inc. Recent Development
    13.7 Mixi Inc.
        13.7.1 Mixi Inc. Company Details
        13.7.2 Mixi Inc. Business Overview and Its Total Revenue
        13.7.3 Mixi Inc. Virtual Goods Introduction
        13.7.4 Mixi Inc. Revenue in Virtual Goods Business (2015-2020)
        13.7.5 Mixi Inc. Recent Development
    13.8 Tagged Inc.
        13.8.1 Tagged Inc. Company Details
        13.8.2 Tagged Inc. Business Overview and Its Total Revenue
        13.8.3 Tagged Inc. Virtual Goods Introduction
        13.8.4 Tagged Inc. Revenue in Virtual Goods Business (2015-2020)
        13.8.5 Tagged Inc. Recent Development
    13.9 Zynga Inc.
        13.9.1 Zynga Inc. Company Details
        13.9.2 Zynga Inc. Business Overview and Its Total Revenue
        13.9.3 Zynga Inc. Virtual Goods Introduction
        13.9.4 Zynga Inc. Revenue in Virtual Goods Business (2015-2020)
        13.9.5 Zynga Inc. Recent Development
    13.10 Kabam Inc.
        13.10.1 Kabam Inc. Company Details
        13.10.2 Kabam Inc. Business Overview and Its Total Revenue
        13.10.3 Kabam Inc. Virtual Goods Introduction
        13.10.4 Kabam Inc. Revenue in Virtual Goods Business (2015-2020)
        13.10.5 Kabam Inc. Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Disclaimer
    15.3 Author Details

	List of Tables
    Table 1. Virtual Goods Key Market Segments
    Table 2. Key Players Covered: Ranking by Virtual Goods Revenue
    Table 3. Ranking of Global Top Virtual Goods Manufacturers by Revenue (US$ Million) in 2019
    Table 4. Global Virtual Goods Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
    Table 5. Key Players of 13-25
    Table 6. Key Players of 25-35
    Table 7. Key Players of 35-45
    Table 8. Key Players of 45+
    Table 9. COVID-19 Impact Global Market: (Four Virtual Goods Market Size Forecast Scenarios)
    Table 10. Opportunities and Trends for Virtual Goods Players in the COVID-19 Landscape
    Table 11. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
    Table 12. Key Regions/Countries Measures against Covid-19 Impact
    Table 13. Proposal for Virtual Goods Players to Combat Covid-19 Impact
    Table 14. Global Virtual Goods Market Size Growth by Application (US$ Million): 2020 VS 2026
    Table 15. Global Virtual Goods Market Size by Regions (US$ Million): 2020 VS 2026
    Table 16. Global Virtual Goods Market Size by Regions (2015-2020) (US$ Million)
    Table 17. Global Virtual Goods Market Share by Regions (2015-2020)
    Table 18. Global Virtual Goods Forecasted Market Size by Regions (2021-2026) (US$ Million)
    Table 19. Global Virtual Goods Market Share by Regions (2021-2026)
    Table 20. Market Top Trends
    Table 21. Key Drivers: Impact Analysis
    Table 22. Key Challenges
    Table 23. Virtual Goods Market Growth Strategy
    Table 24. Main Points Interviewed from Key Virtual Goods Players
    Table 25. Global Virtual Goods Revenue by Players (2015-2020) (Million US$)
    Table 26. Global Virtual Goods Market Share by Players (2015-2020)
    Table 27. Global Top Virtual Goods Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Goods as of 2019)
    Table 28. Global Virtual Goods by Players Market Concentration Ratio (CR5 and HHI)
    Table 29. Key Players Headquarters and Area Served
    Table 30. Key Players Virtual Goods Product Solution and Service
    Table 31. Date of Enter into Virtual Goods Market
    Table 32. Mergers & Acquisitions, Expansion Plans
    Table 33. Global Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 34. Global Virtual Goods Market Size Share by Type (2015-2020)
    Table 35. Global Virtual Goods Revenue Market Share by Type (2021-2026)
    Table 36. Global Virtual Goods Market Size Share by Application (2015-2020)
    Table 37. Global Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 38. Global Virtual Goods Market Size Share by Application (2021-2026)
    Table 39. North America Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 40. North America Key Players Virtual Goods Market Share (2019-2020)
    Table 41. North America Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 42. North America Virtual Goods Market Share by Type (2015-2020)
    Table 43. North America Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 44. North America Virtual Goods Market Share by Application (2015-2020)
    Table 45. Europe Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 46. Europe Key Players Virtual Goods Market Share (2019-2020)
    Table 47. Europe Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 48. Europe Virtual Goods Market Share by Type (2015-2020)
    Table 49. Europe Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 50. Europe Virtual Goods Market Share by Application (2015-2020)
    Table 51. China Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 52. China Key Players Virtual Goods Market Share (2019-2020)
    Table 53. China Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 54. China Virtual Goods Market Share by Type (2015-2020)
    Table 55. China Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 56. China Virtual Goods Market Share by Application (2015-2020)
    Table 57. Japan Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 58. Japan Key Players Virtual Goods Market Share (2019-2020)
    Table 59. Japan Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 60. Japan Virtual Goods Market Share by Type (2015-2020)
    Table 61. Japan Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 62. Japan Virtual Goods Market Share by Application (2015-2020)
    Table 63. Southeast Asia Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 64. Southeast Asia Key Players Virtual Goods Market Share (2019-2020)
    Table 65. Southeast Asia Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 66. Southeast Asia Virtual Goods Market Share by Type (2015-2020)
    Table 67. Southeast Asia Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 68. Southeast Asia Virtual Goods Market Share by Application (2015-2020)
    Table 69. India Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 70. India Key Players Virtual Goods Market Share (2019-2020)
    Table 71. India Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 72. India Virtual Goods Market Share by Type (2015-2020)
    Table 73. India Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 74. India Virtual Goods Market Share by Application (2015-2020)
    Table 75. Central & South America Key Players Virtual Goods Revenue (2019-2020) (Million US$)
    Table 76. Central & South America Key Players Virtual Goods Market Share (2019-2020)
    Table 77. Central & South America Virtual Goods Market Size by Type (2015-2020) (Million US$)
    Table 78. Central & South America Virtual Goods Market Share by Type (2015-2020)
    Table 79. Central & South America Virtual Goods Market Size by Application (2015-2020) (Million US$)
    Table 80. Central & South America Virtual Goods Market Share by Application (2015-2020)
    Table 81. Tencent Holdings Ltd. Company Details
    Table 82. Tencent Holdings Ltd. Business Overview
    Table 83. Tencent Holdings Ltd. Product
    Table 84. Tencent Holdings Ltd. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 85. Tencent Holdings Ltd. Recent Development
    Table 86. hi5 Networks Inc. Company Details
    Table 87. hi5 Networks Inc. Business Overview
    Table 88. hi5 Networks Inc. Product
    Table 89. hi5 Networks Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 90. hi5 Networks Inc. Recent Development
    Table 91. Bebo Inc. Company Details
    Table 92. Bebo Inc. Business Overview
    Table 93. Bebo Inc. Product
    Table 94. Bebo Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 95. Bebo Inc. Recent Development
    Table 96. Myspace LLC Company Details
    Table 97. Myspace LLC Business Overview
    Table 98. Myspace LLC Product
    Table 99. Myspace LLC Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 100. Myspace LLC Recent Development
    Table 101. Facebook Inc. Company Details
    Table 102. Facebook Inc. Business Overview
    Table 103. Facebook Inc. Product
    Table 104. Facebook Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 105. Facebook Inc. Recent Development
    Table 106. Gree Inc. Company Details
    Table 107. Gree Inc. Business Overview
    Table 108. Gree Inc. Product
    Table 109. Gree Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 110. Gree Inc. Recent Development
    Table 111. Mixi Inc. Company Details
    Table 112. Mixi Inc. Business Overview
    Table 113. Mixi Inc. Product
    Table 114. Mixi Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 115. Mixi Inc. Recent Development
    Table 116. Tagged Inc. Business Overview
    Table 117. Tagged Inc. Product
    Table 118. Tagged Inc. Company Details
    Table 119. Tagged Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 120. Tagged Inc. Recent Development
    Table 121. Zynga Inc. Company Details
    Table 122. Zynga Inc. Business Overview
    Table 123. Zynga Inc. Product
    Table 124. Zynga Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 125. Zynga Inc. Recent Development
    Table 126. Kabam Inc. Company Details
    Table 127. Kabam Inc. Business Overview
    Table 128. Kabam Inc. Product
    Table 129. Kabam Inc. Revenue in Virtual Goods Business (2015-2020) (Million US$)
    Table 130. Kabam Inc. Recent Development
    Table 131. Research Programs/Design for This Report
    Table 132. Key Data Information from Secondary Sources
    Table 133. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Goods Market Share by Type: 2020 VS 2026
    Figure 2. 13-25 Features
    Figure 3. 25-35 Features
    Figure 4. 35-45 Features
    Figure 5. 45+ Features
    Figure 6. Global Virtual Goods Market Share by Application: 2020 VS 2026
    Figure 7. Female Case Studies
    Figure 8. Male Case Studies
    Figure 9. Virtual Goods Report Years Considered
    Figure 10. Global Virtual Goods Market Size YoY Growth 2015-2026 (US$ Million)
    Figure 11. Global Virtual Goods Market Share by Regions: 2020 VS 2026
    Figure 12. Global Virtual Goods Market Share by Regions (2021-2026)
    Figure 13. Porter's Five Forces Analysis
    Figure 14. Global Virtual Goods Market Share by Players in 2019
    Figure 15. Global Top Virtual Goods Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Goods as of 2019
    Figure 16. The Top 10 and 5 Players Market Share by Virtual Goods Revenue in 2019
    Figure 17. North America Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 18. Europe Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 19. China Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 20. Japan Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 21. Southeast Asia Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 22. India Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 23. Central & South America Virtual Goods Market Size YoY Growth (2015-2020) (Million US$)
    Figure 24. Tencent Holdings Ltd. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 25. Tencent Holdings Ltd. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 26. hi5 Networks Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 27. hi5 Networks Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 28. Bebo Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 29. Bebo Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 30. Myspace LLC Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 31. Myspace LLC Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 32. Facebook Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 33. Facebook Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 34. Gree Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 35. Gree Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 36. Mixi Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 37. Mixi Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 38. Tagged Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 39. Tagged Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 40. Zynga Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 41. Zynga Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 42. Kabam Inc. Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 43. Kabam Inc. Revenue Growth Rate in Virtual Goods Business (2015-2020)
    Figure 44. Bottom-up and Top-down Approaches for This Report
    Figure 45. Data Triangulation
    Figure 46. Key Executives Interviewed

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