• +1 513 549 5911 (U.S.)
  • +44 203 318 2846 (U.K.)

30 mins free consultation for each report        Upto 50% Discounts for Highest selling reports

Cloud Gaming Market

Global Cloud Gaming Market – Trends & Forecast, 2017-2023

  • Published Date : 14 Oct 2019
  • Market Research Future
  • Category : ICT Media
  • Pages : 122

Cloud Gaming Market Research Report - Global Forecast till 2023
Global Cloud Gaming Market Research Report: by Type (Video Streaming, File Streaming), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), End User (Casual Gamers, Serious Gamers and Social Gamers) and by Region (North America, Europe, Asia Pacific, Middle East & Africa and South America) - Forecast till 2023

Market Analysis
Cloud gaming, also called on-demand gaming, removes the requirement for any particular hardware to play games. Rising understanding of high-speed internet, escalating acceptance of smart devices, improving application of gaming as a service, and digital transformation in the media & entertainment industry are a few of the factors pushing the growth of the market. Due to the innovations in mobile technology and high Internet access, Digital transformation has influenced the media and entertainment industry substantially. Earlier, newspapers, magazines, and radios were the main method of supply of information; though, with digitization, information is mainly spread via social media platforms, television, and the Internet. Digitalization of information has allowed end users to store, access, and share data across several platforms, across the globe. Cloud gaming allows distant matter storage in a related environment, thereby cutting the storage concerns as well as improving the availability and touch of the content. Furthermore, the cloud improves in reorganization content on several smart devices, further enhancing content delivery through all mediums. Cloud gaming provides users with a number of advantages, such as faster speed, scalability, better user insights; it also keeps the user regularly updated. The global cloud gaming market is projected to register a CAGR of 24.6% and responsible for a market value of 3,806.52 million in the year 2023 The cloud gaming market has been studied and fragmented on different grounds, such as by type, gaming system, deployment, end user, and region. By type, the cloud gaming market has been divided into 2 parts, i.e, video streaming and file streaming. The video streaming segment responsible for the greater market share in the year 2018 with a market value of 853.87 while the file streaming part is anticipated to register the higher CAGR of 28.11% during the forecast period. The private cloud which is a part of deployment is responsible for a market value of USD 544.76 million in the year 2018.The steam in-home streaming segment is a part of gaming System segment and is responsible for the major market share in the year 2018 while the StreamMyGame which is also a segment of gaming system, made a revenue of USD 264.38 million in the year 2018 and is anticipated to register a 21.25 % CAGR. The social gamers segment which is divided on the basis of end user accounted for the major market share in 2018, and the serious gamers segment expected to register the highest CAGR of 28.17% during the forecast period.


Market Segmentation

Cloud Gaming Market has been fragmented by type, by gaming system, by deployment, by end user and by region. On the basis of type, the cloud gaming market is divided into Video Streaming and File Streaming. Based on gaming System the cloud gaming market is segmented into G-Cluster, Steam In-Home Streaming, Remote Play, StreamMyGame, PlayStation, and Others. On the basis of deployment, the cloud gaming market is divided into Public Cloud, Private Cloud, and Hybrid Cloud. Based on end-user the cloud gaming market is segmented into Casual Gamers, Serious Gamers, and Social Gamers. 


Regional Analysis

Regional analysis for the study of the global cloud gaming market has been made by segmenting the Cloud Gaming Market into different regions Asia-Pacific, North America, Europe, the Middle East & Africa, and South America. North America is expected to be the major market for cloud gaming and is expected to remain major during the forecast period. The rapid growth of cloud computing and the increasing presence of professional gamers are expected to fuel the market growth during the assessment period. Furthermore, increased government investments in cloud computing and related technologies, growing adoption of smartphones, and increasing penetration of high-speed Internet are some of the other factors responsible for the growth of the market.

Major Players

Sony Corporation (Japan), PlayGiga (Spain), Ltd (China), Microsoft Corporation (US), Cirrascale Corporation (US), Google, LLC (US), Ubitus Inc. (US), Game Fly (US), Playkey (US), Tsinghua Tongfang Co., Zynga, Inc. (US), Nvidia Corporation (US), and Hatch Entertainment Ltd (Finland) are some of the prominent players of the Cloud Gaming Market.	
Table of Contents:

1	Market Dynamics
1.1	Market Growth Factors
1.1.1	Growing penetration of high speed internet and smart devices.
1.1.2	Increasing demand of gaming as a service, reducing cost of owing games.
1.1.3	Integration with AR & VR enabled technology.
1.1.4	Growing digitization in Media & entertainment industry.
1.2	Market Restraints
1.2.1	Unavailability of high speed internet in most of the regions.
1.2.2	Lack of proper cloud infrastructure.
2	Market Factor Analysis
2.1	Porter’s Five Forces Analysis
2.2	Supply Chain Analysis
3	Global Cloud Gaming Market, By Type
3.1	Introduction
3.2	Sub-segment
3.2.1	Video Streaming
3.2.2	File Streaming
4	Global Cloud Gaming Market, By Gaming System
4.1	Introduction
4.2	Sub-Segment
4.2.1	G – Cluster
4.2.2	Steam In home Streaming
4.2.3	Remote Play
4.2.4	StreamMyGame
4.2.5	Playstation Now
4.2.6	Others
5	Competitive Landscape
5.1	Introduction
5.2	Market Share Analysis
5.3	Company Profiles
5.3.1	Sony Corporation (Japan)
5.3.1.1	Company Overview
5.3.1.2	Type/Services Offering
5.3.1.3	Strategy
5.3.1.4	SWOT Analysis
5.3.2	Game Fly (U.S.)
5.3.2.1	Company Overview
5.3.2.2	Type/Services Offering
5.3.2.3	Strategy
5.3.2.4	SWOT Analysis
5.3.3	Nvidia Corporation (U.S.)
5.3.3.1	Company Overview
5.3.3.2	Type/Services Offering
5.3.3.3	Strategy
5.3.3.4	SWOT Analysis
5.3.4	Ubitus Inc (U.S.)
5.3.4.1	Company Overview
5.3.4.2	Types/Services Offering
5.3.4.3	Strategy
5.3.5	Playkey (U.S.)
5.3.5.1	Company Overview
5.3.5.2	Type/ Service offered
5.3.5.3	Strategy
5.3.6	PlayGiga (Spain)
5.3.6.1	Company overview
5.3.6.2	Type/ Service offering
5.3.7	Tsinghua Tongfang Co., Ltd (China)
5.3.7.1	Company Overview
5.3.7.2	Type/ Service offered
5.3.8	Microsoft Corporation (U.S.)
5.3.8.1	Company Overview
5.3.8.2	Type/ Service offered
5.3.8.3	Strategy
5.3.8.4	SWOT Analysis
5.3.9	Zynga, Inc. (U.S.)
5.3.9.1	Company Overview
5.3.9.2	Type/ Service offered
5.3.9.3	Strategy
5.3.9.4	SWOT Analysis
5.3.10	Cirrascale Corporation (U.S.)
5.3.10.1	Company Overview
5.3.10.2	Types/Services Offered
5.3.11	Google, LLC. (U.S.)
5.3.11.1	Company Overview
5.3.11.2	Types/Services offered
5.3.11.3	Strategy
5.3.11.4	SWOT Analysis
5.3.12	Hatch Entertainment Ltd. (Finland)
5.3.12.1	Company Overview
5.3.12.2	Types/Services offered
6	Research Methodologies
6.1	Research Process
6.2	Primary Research
6.3	Secondary Research
6.4	Market Size Estimation
6.5	Forecast Model

	List of Tables:

TABLE 1	GLOBAL CLOUD GAMING MARKET BY TYPE, 2017-2023 (USD MILLION)
TABLE 2	GLOBAL CLOUD GAMING MARKET, BY GAMING SYSTEM TYPE, 2017-2023 (USD MILLION)
TABLE 3	GLOBAL CLOUD GAMING KEY PLAYERS MARKET SHARE, 2016 (%) List of Figures:

FIGURE 1	GLOBAL CLOUD GAMING MARKET: DRIVERS & RESTRAINTS
FIGURE 2	GLOBAL CLOUD GAMING MARKET: PORTER’S FIVE FORCES ANALYSIS
FIGURE 3	GLOBAL CLOUD GAMING MARKET: SUPPLY CHAIN ANALYSIS
FIGURE 4	GLOBAL CLOUD GAMING MARKET BY TYPE, 2017-2023 (USD MILLION)
FIGURE 5	GLOBAL CLOUD GAMING MARKET, FOR VIDEO STREAMING , 2017-2023 (USD MILLION)
FIGURE 6	GLOBAL CLOUD GAMING MARKET, FOR FILE STREAMING, 2017-2023 (USD MILLION)
FIGURE 7	GLOBAL CLOUD GAMING MARKET, BY GAMING SYSTEM TYPE, 2017-2023 (USD MILLION)
FIGURE 8	GLOBAL CLOUD GAMING MARKET, FOR G-CLUSTER, 2017-2023 (USD MILLION)
FIGURE 9	GLOBAL CLOUD GAMING MARKET, FOR STEAM IN HOME STREAMING, 2017-2023 (USD MILLION)
FIGURE 10	GLOBAL CLOUD GAMING MARKET, FOR REMOTE PLAY, 2017-2023 (USD MILLION)
FIGURE 11	GLOBAL CLOUD GAMING MARKET, FOR STREAMMYGAME, 2017-2023 (USD MILLION)
FIGURE 12	GLOBAL CLOUD GAMING MARKET, FOR PLAYSTATION NOW, 2017-2023 (USD MILLION)
FIGURE 13	GLOBAL CLOUD GAMING MARKET, FOR OTHERS, 2017-2023 (USD MILLION)
FIGURE 14	GLOBAL CLOUD GAMING KEY PLAYERS MARKET SHARE, 2016 (%)
FIGURE 15	MRFR RESEARH PROCESS

Related Reports

Workforce-Management-Software-Market

2013-2028 Report on Global Workforce Management Software Market by Player, Region, Type, Application and Sales Channel

The global Workforce Management Software market was valued at $XX million in 2018, and MAResearch analysts predict the global market size will reach $XX million by the end of 2028, growing at a CAGR o ...read more

Mobile-POS-Systems-Market

2013-2028 Report on Global Mobile POS Systems Market by Player, Region, Type, Application and Sales Channel

The global Mobile POS Systems market was valued at $XX million in 2018, and MAResearch analysts predict the global market size will reach $XX million by the end of 2028, growing at a CAGR of XX% betwe ...read more

Social-Business-Intelligence-Market

2013-2028 Report on Global Social Business Intelligence Market by Player, Region, Type, Application and Sales Channel

The global Social Business Intelligence market was valued at $XX million in 2018, and MAResearch analysts predict the global market size will reach $XX million by the end of 2028, growing at a CAGR of ...read more

E-commerce-of-Agricultural-Products-Market

2013-2028 Report on Global E-commerce of Agricultural Products Market by Player, Region, Type, Application and Sales Channel

The global E-commerce of Agricultural Products market was valued at $XX million in 2018, and MAResearch analysts predict the global market size will reach $XX million by the end of 2028, growing at a ...read more

Digital-Content-Market

2013-2028 Report on Global Digital Content Market by Player, Region, Type, Application and Sales Channel

The global Digital Content market was valued at $XX million in 2018, and MAResearch analysts predict the global market size will reach $XX million by the end of 2028, growing at a CAGR of XX% between ...read more

Choose License Type

Single User - This is a single user license, allowing one specific user access to the product.

Multi User - This is a 1-5 user licence, allowing up to five users have access to the product.

Enterprise User - This is an enterprise license, allowing all employees within your organisation access to the product. The report will be emailed to you.

Cards For Payment
Trusted Badge SSL Certified Premium Quality

Why Choose Us

  • Lowest Price Guarantee
  • We offer the lowest prices for the listed reports
  • Data Security
  • Your data is safe and secure
  • Vast Report Database
  • We have more than 2 Million reports in our database
  • Client Focused
  • Personalized updates and 24*7 support
  • Trusted Source and Quality
  • We only work with reputable partners providing high quality research and support
  • Market Segmentation
  • We provide alternative views of the market to help you identify where the real opportunities lie
  • Bulk Discounts
  • We offer great discounts on purchase of multiple reports

How To Reach Us

Reach out to our most senior Sales Professional- Jay Matthews
   +1 513 549 5911 (US)
          +44 203 318 2846 (UK)
   sales@reportsmonitor.com

Our Clients

Intel Samsung 3M BCG LEK Consulting McKinsey Thyssenkrupp Mogensen BASF IQVIA Hella Oracle Accenture Saint Gobain

Testimonials

Well structured, the insights they shared with us were very helpful and reliable. Their timely assistance make their services invaluable to us. I would highly recommend them and would definitely use them again in the future if needed.
-VP of a Automotive division in Germany

The report sent to us was on the point, and its information was quite extensive, well structured, and well researched. More importantly what we valued was your response time and professionalism. As a leading global consulting firm, our clients expect high quality deliverables in short periods of time, so a reliable research partner is essential. For the price that you have charged the quality of your services were exceptional. We look forward to continue our relationship with your team on future engagements
-Product Manager at US based Manufacturer

Coherent, high-quality, thoroughly-researched reports. We received a very quick response to all our queries which eventually expedited the entire process
--Marketing Manager at a pharma company in Belgium

Enquire Before Buying

Need to ask a quick question before buying? Please fill out this short form:

Our Features

Wide Network of Publishers

Wide Network of Publishers

Access to over 1M+ market research reports

Trusted by the Best

Trusted by the Best

50+ Clients in Fortune 500

Competitive Pricing

Competitive Pricing

Our regular promotional offers and discounts make us the most economic seller of market reports

Safe and Secure

Safe and Secure

Your payment details are protected by us.