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Global In-flight Entertainment Market Research Report – Forecast to 2023

  • Published Date : 16 Jun 2018
  • Publisher : Market Research Future
  • Category : Aerospace and Defence
  • Pages : 159

Introduction Over the past decade, the airline industry has been tremendously influenced by copious changes in technology. Airline technology now cannot only transport travelers from one destination to another, but can also provide an entertaining travel experience, tailored to meet the requirements of the passengers. In recent years, there has been an increase in the use of personal devices for availing in-flight entertainment service, and according to IATA Global Passenger Survey, nearly half of North Asian passengers prefer to use their own devices for viewing digital content rather than the embedded equipment. When comparing with the seatback in-flight entertainment display systems, personal devices are considered more beneficial by both passengers and airlines. In-flight entertainment refers to entertainment that is targeted at potential consumers, onboard an aircraft, to enhance their flying experience. It entails entertainment in the form of movies, e-books, videos, games, and others. With technological advancements in the satellite as well as air-to-ground network, onboard connectivity is gaining significance in aircraft, and nowadays it has become a necessity rather than a luxury. Increase in the number of aircraft and passenger traffic are some of the macro factors driving the in-flight entertainment market. The global in-flight entertainment market is estimated to witness a CAGR of 13.07% during the forecast period, 2017-2023. Regional Analysis In 2016, the market was led by North America with 32.99% share, followed by Europe and Asia Pacific with shares of 28.71% and 24.90%, respectively. The Asia Pacific region has become a lucrative region for the firms that provide in-flight entertainment services, due to the significant domestic air traffic in countries such as India and China. North America is the leading region in the in-flight entertainment market. The sheer existence of major in-flight entertainment companies, such as Global Eagle, Panasonic Avionics Corporation, and Gogo, combined with the availability of sophisticated technologies to deliver in-flight solutions through various platforms, enables this region to be a promising market.. Moreover, it is expected that approximately 10,000 aircraft would be in service in the region by 2035, which would create additional opportunities for the major in-flight entertainment companies, along with the emerging companies in the region. Therefore, it is estimated that the in-flight entertainment market in North America would witness a CAGR of 13.05%, during the forecast period. Key Players The key players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), and Zodiac Aerospace (France). In 2016, Panasonic Avionics Corporation accounted for nearly 45% of the global market. Objective of the Global In-flight Entertainment Market Research Report – Forecast to 2023 • To provide insights into factors influencing and affecting the market growth • To provide historical and forecast revenue of the market segments as well as sub-segments with respect to regional markets and their key countries • To provide historical and forecast revenue of the market segments based on platform, product type, technology, service type, and region. • To provide strategic profiling of key players in the market, comprehensively analyzing their market share, core competencies, and drawing a competitive landscape for the market Target Audience • In-flight entertainment integrated solution providers • Hardware providers • Software providers • Aircraft manufacturers • Airlines Key Findings • The in-flight entertainment market, in this report, has been segmented on the basis of platform into three types, namely narrow-body aircraft, wide-body aircraft, and business jets. Narrow-body aircraft market is projected to register the highest CAGR of 13.43% during the forecast period. • The global in-flight entertainment market has be segmented, by product type, into hardware and connectivity & communication. The connectivity & communication segment is projected to register the highest CAGR of 13.85% during the forecast period. • The in-flight entertainment market in this report has been segmented on the basis of service into four types, namely video display systems, data connectivity, flight tracker, and others. The data connectivity segment market is projected to register the highest CAGR of 13.35% during the forecast period. . • North America dominates the global in-flight entertainment market with 32.99% of share in 2016. It is expected to register a CAGR of 13.05% during the forecast period. It is expected to reach a market size of USD 2,555.9 million by 2023. The regional analysis also includes - • North America o U.S. o Canada o Mexico • Europe o France o U.K o Germany o Spain o Italy o Rest of Europe • Asia Pacific o China o India o Japan o Australia o South Korea o Rest of Asia Pacific • Middle East & Africa o UAE o Saudi Arabia o Rest of the Middle East & Africa • South America o Brazil o Rest of South America Companies Mentioned The key players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), and Zodiac Aerospace (France). In 2016, Panasonic Avionics Corporation accounted for nearly 45% of the global market.
Table of Contents: 1 Report Prologue 2 Market Introduction 2.1 Definition 2.2 The Scope of the Study 2.3 List of Assumptions 2.4 Market Structure 2.5 Key Takeaways 2.6 Key Buying Criteria 3 Research Methodology 3.1 Research Process 3.2 Primary Research 3.3 Secondary Research 3.4 Market Size Estimation 3.5 Forecast Model 4 Market Dynamics 4.1 Introduction 4.2 Drivers 4.2.1 Increase in passenger traffic and subsequent demand for new aircraft 4.2.2 Rising uptake of in-flight entertainment and connectivity systems by airlines 4.3 Restraints 4.3.1 Cyber security threats 4.3.2 Costs associated with IFEC implementation 4.4 Opportunities 4.4.1 Advancements in connectivity solutions 4.4.2 Emerging BYOD concept 5 Market Factor Analysis 5.1 Porter’s Five Forces Model 5.1.1 Threat of New Entrants 5.1.2 Bargaining Power of Suppliers 5.1.3 Bargaining Power of Buyers 5.1.4 Threat of Substitutes 5.1.5 Intensity of Rivalry 5.2 Supply Chain 6 Global In-Flight Entertainment Market, By Platform 6.1 Overview 6.1.1 Narrow-Body Aircraft 6.1.2 Wide-Body Aircraft 6.1.3 Business Jets 7 Global In-Flight Entertainment Market, By Product Type 7.1 Overview 7.1.1 Hardware 7.1.2 Connectivity & Communication 7.1.2.1 Wired 7.1.2.2 Wireless 7.1.2.2.1 Antenna 7.1.2.2.2 Wireless LAN Controller 7.1.2.2.3 Wireless Access Point 7.1.2.2.4 Wireless Hotspot Gateway 7.1.2.2.5 Others 8 In-Flight Entertainment Market, By Technology 8.1 Overview 8.1.1 Air-to-ground technology 8.1.2 Satellite technology 9 Global In-Flight Entertainment Market, By Service Type 9.1 Overview 9.1.1 Video Display Systems 9.1.2 Data Connectivity 9.1.3 Flight Tracker 9.1.4 Others 10 Global In-Flight Entertainment Market, By Region 10.1 Overview 10.2 North America 10.2.1 North America: In-flight Entertainment Market PESTL Analysis, By Region 10.2.2 U.S. 10.2.2.1 U.S. by Platform 10.2.2.2 U.S. by Product Type 10.2.2.3 U.S. by Service Type 10.2.3 Canada 10.2.3.1 Canada by Platform 10.2.3.2 Canada by Product Type 10.2.3.3 Canada by Service Type 10.2.4 Mexico 10.2.4.1 Mexico by Platform 10.2.4.2 Mexico by Product Type 10.2.4.3 Mexico by Service Type 10.3 Europe 10.3.1 Europe: In-Flight Entertainment Market PESTL Analysis, By Region 10.3.2 France 10.3.2.1 France by Platform 10.3.2.2 France by Product Type 10.3.2.3 France by Service Type 10.3.3 U.K 10.3.3.1 U.K by Platform 10.3.3.2 U.K by Product Type 10.3.3.3 U.K by Service Type 10.3.4 Germany 10.3.4.1 Germany by Platform 10.3.4.2 Germany by Product Type 10.3.4.3 Germany by Service Type 10.3.5 Spain 10.3.5.1 Spain by Platform 10.3.5.2 Spain by Product Type 10.3.5.3 Spain by Service Type 10.3.6 Italy 10.3.6.1 Italy by Platform 10.3.6.2 Italy by Product Type 10.3.6.3 Italy by Service Type 10.3.7 Rest of Europe 10.3.7.1 Rest of Europe by Platform 10.3.7.2 Rest of Europe by Product Type 10.3.7.3 Rest of Europe by Service Type 10.4 Asia Pacific 10.4.1 Asia Pacific: In-Flight Entertainment Market PESTL Analysis, By Region 10.4.2 China 10.4.2.1 China by Platform 10.4.2.2 China by Product Type 10.4.2.3 China by Service Type 10.4.3 India 10.4.3.1 India by Platform 10.4.3.1 India by Product Type 10.4.3.2 India by Service Type 10.4.4 Japan 10.4.4.1 Japan by Platform 10.4.4.2 Japan by Product Type 10.4.4.3 Japan by Service Type 10.4.5 Australia 10.4.5.1 Australia by Platform 10.4.5.2 Australia by Product Type 10.4.5.3 Australia by Service Type 10.4.6 South Korea 10.4.6.1 South Korea by Platform 10.4.6.2 South Korea by Product Type 10.4.6.3 South Korea by Service Type 10.4.7 Rest of Asia Pacific 10.4.7.1 Rest of Asia Pacific by Platform 10.4.7.2 Rest of Asia Pacific by Product Type 10.4.7.3 Rest of Asia Pacific by Service Type 10.5 Middle East & Africa 10.5.1 Middle East & Africa: In-Flight Entertainment Market PESTL Analysis, By Region 10.5.2 UAE 10.5.2.1 UAE by Platform 10.5.2.2 UAE by Product Type 10.5.2.3 UAE by Service Type 10.5.3 Saudi Arabia 10.5.3.1 Saudi Arabia by Platform 10.5.3.2 Saudi Arabia by Product Type 10.5.3.3 Saudi Arabia by Service Type 10.5.4 Rest of the Middle East & Africa 10.5.4.1 Rest of the Middle East & Africa by Platform 10.5.4.2 Rest of the Middle East & Africa by Product Type 10.5.4.3 Rest of the Middle East & Africa by Service Type 10.6 South America 10.6.1 South America: In-Flight Entertainment Market PESTL Analysis, By Region 10.6.2 Brazil 10.6.2.1 Brazil by Platform 10.6.2.2 Brazil by Product Type 10.6.2.3 Brazil by Service Type 10.6.3 Rest of South America 10.6.3.1 Rest of South America by Platform 10.6.3.2 Rest of South America by Product Type 10.6.3.3 Rest of South America by Service Type 11 Competitive Landscape 11.1 Competitive Scenario 11.2 Market Share Analysis 11.3 Mergers & Acquisitions 12 Company Profiles 12.1 FDS Avionics Corp. 12.1.1 Company Overview 12.1.2 Financial Overview 12.1.3 Product Offerings 12.1.4 Key Developments 12.1.5 Strategy 12.1.6 SWOT Analysis 12.2 Global Eagle Entertainment Inc. 12.2.1 Company Overview 12.2.2 Financial Overview 12.2.3 Product Offerings 12.2.4 Key Developments 12.2.5 Strategy 12.2.6 SWOT Analysis 12.3 Gogo Inc. 12.3.1 Company Overview 12.3.2 Financial Overview 12.3.3 Product Offerings 12.3.4 Key Developments 12.3.5 Strategy 12.3.6 SWOT Analysis 12.4 Honeywell International Inc. 12.4.1 Company Overview 12.4.2 Financial Overview 12.4.3 Product Offerings 12.4.4 Key Developments 12.4.5 Strategy 12.4.6 SWOT Analysis 12.5 Inmarsat Plc 12.5.1 Company Overview 12.5.2 Financial Overview 12.5.3 Product Offerings 12.5.4 Key Developments 12.5.5 Strategy 12.5.6 SWOT Analysis 12.6 Lufthansa Systems 12.6.1 Company Overview 12.6.2 Financial Overview 12.6.3 Product Offerings 12.6.4 Key Developments 12.6.5 Strategy 12.6.6 SWOT Analysis 12.7 Panasonic Avionics Corporation 12.7.1 Company Overview 12.7.2 Financial Overview 12.7.3 Product Offerings 12.7.4 Key Developments 12.7.5 Strategy 12.7.6 SWOT Analysis 12.8 Rockwell Collins 12.8.1 Company Overview 12.8.2 Financial Overview 12.8.3 Product Offerings 12.8.4 Key Developments 12.8.5 Strategy 12.8.6 SWOT Analysis 12.9 SITAONAIR 12.9.1 Company Overview 12.9.2 Financial Overview 12.9.3 Product Offerings 12.9.4 Key Developments 12.9.5 Strategy 12.9.6 SWOT Analysis 12.1 Thales Group 12.10.1 Company Overview 12.10.2 Financial Overview 12.10.3 Product Offerings 12.10.4 Key Developments 12.10.5 Strategy 12.10.6 SWOT Analysis 12.11 Viasat Inc. 12.11.1 Company Overview 12.11.2 Financial Overview 12.11.3 Product Offerings 12.11.4 Key Developments 12.11.5 Strategy 12.11.6 SWOT Analysis 12.12 Zodiac Aerospace 12.12.1 Company Overview 12.12.2 Financial Overview 12.12.3 Product Offerings 12.12.4 Key Developments 12.12.5 Strategy 12.12.6 SWOT Analysis 13 Conclusion 14 Appendix 14.1 References

List of Tables: TABLE 1 MARKET SYNOPSIS TABLE 2 LIST OF ASSUMPTIONS TABLE 3 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 4 NARROW-BODY AIRCRAFT: GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 5 WIDE-BODY AIRCRAFT: GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 6 BUSINESS JETS: GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 7 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 8 HARDWARE: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 9 CONNECTIVITY & COMMUNICATION: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 10 CONNECTIVITY & COMMUNICATION: IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2014 – 2023 (USD MILLION) TABLE 11 WIRELESS CONNECTIVITY & COMMUNICATION: IN-FLIGHT ENTERTAINMENT MARKET, BY COMPONENT, 2014 – 2023 (USD MILLION) TABLE 12 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY TECHNOLOGY, 2014 – 2023 (USD MILLION) TABLE 13 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY TECHNOLOGY, 2014 – 2023 (USD MILLION) TABLE 14 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 15 VIDEO DISPLAY SYSTEMS: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 16 DATA CONNECTIVITY: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 17 FLIGHT TRACKER: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 18 OTHERS: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) TABLE 19 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2015-2023 (USD MILLION) TABLE 20 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015-2023 (USD MILLION) TABLE 21 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015-2023 (USD MILLION) TABLE 22 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015-2023 (USD MILLION) TABLE 23 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015-2023 (USD MILLION) TABLE 24 US: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 25 US: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 26 US: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 27 CANADA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 28 CANADA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 29 CANADA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 30 MEXICO: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 31 MEXICO: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 32 MEXICO: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 33 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015-2023 (USD MILLION) TABLE 34 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015-2023 (USD MILLION) TABLE 35 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015-2023 (USD MILLION) TABLE 36 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015-2023 (USD MILLION) TABLE 37 FRANCE: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 38 FRANCE: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 39 FRANCE: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 40 U.K: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 41 U.K: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 42 U.K: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 43 GERMANY: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 44 GERMANY: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 45 GERMANY: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 46 SPAIN: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 47 SPAIN: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 48 SPAIN: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 49 ITALY: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 50 ITALY: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 51 ITALY: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 52 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 53 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 54 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 55 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015-2023 (USD MILLION) TABLE 56 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015-2023 (USD MILLION) TABLE 57 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015-2023 (USD MILLION) TABLE 58 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015-2023 (USD MILLION) TABLE 59 CHINA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 60 CHINA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 61 CHINA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 62 INDIA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 63 INDIA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 64 INDIA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 65 JAPAN: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 66 JAPAN: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 67 JAPAN: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 68 AUSTRALIA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 69 AUSTRALIA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 70 AUSTRALIA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 71 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 72 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 73 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 74 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 75 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 76 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 77 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015-2023 (USD MILLION) TABLE 78 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015-2023 (USD MILLION) TABLE 79 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015-2023 (USD MILLION) TABLE 80 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015-2023 (USD MILLION) TABLE 81 UAE: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 82 UAE: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 83 UAE: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 84 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 85 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 86 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 87 REST OF THE MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 88 REST OF THE MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 89 REST OF THE MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 90 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015-2023 (USD MILLION) TABLE 91 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015-2023 (USD MILLION) TABLE 92 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015-2023 (USD MILLION) TABLE 93 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015-2023 (USD MILLION) TABLE 94 BRAZIL: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 95 BRAZIL: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 96 BRAZIL: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 97 REST OF SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) TABLE 98 REST OF SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) TABLE 99 REST OF SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) TABLE 100 MAJOR MERGERS AND ACQUISITIONS TABLE 101 FDS AVIONICS CORP.: PRODUCT OFFERINGS TABLE 102 FDS AVIONICS CORP.: KEY DEVELOPMENTS TABLE 103 GLOBAL EAGLE: PRODUCT OFFERINGS TABLE 104 GLOBAL EAGLE: KEY DEVELOPMENTS TABLE 105 GOGO: PRODUCT OFFERINGS TABLE 106 GOGO: KEY DEVELOPMENTS TABLE 107 HONEYWELL INTERNATIONAL INC.: PRODUCT OFFERINGS TABLE 108 HONEYWELL INTERNATIONAL INC.: KEY DEVELOPMENTS TABLE 109 INMARSAT PLC: PRODUCT OFFERINGS TABLE 110 INMARSAT PLC: KEY DEVELOPMENTS TABLE 111 LUFTHANSA SYSTEMS: PRODUCT OFFERINGS TABLE 112 LUFTHANSA SYSTEMS: KEY DEVELOPMENTS TABLE 113 PANASONIC AVIONICS CORPORATION: PRODUCT OFFERINGS TABLE 114 PANASONIC AVIONIC CORPORATION: KEY DEVELOPMENTS TABLE 115 ROCKWELL COLLINS: PRODUCT OFFERINGS TABLE 116 ROCKWELL COLLINS: KEY DEVELOPMENTS TABLE 117 SITAONAIR: PRODUCT OFFERINGS TABLE 118 SITAONAIR: KEY DEVELOPMENTS TABLE 119 THALES GROUP: PRODUCT OFFERINGS TABLE 120 THALES GROUP: KEY DEVELOPMENTS TABLE 121 VIASAT INC.: PRODUCT OFFERINGS TABLE 122 VIASAT INC.: KEY DEVELOPMENTS TABLE 123 VIASAT INC.: SWOT ANALYSIS TABLE 124 ZODIAC AEROSPACE: PRODUCT OFFERINGS TABLE 125 ZODIAC AEROSPACE: KEY DEVELOPMENTS List of Figures: FIGURE 1 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET: MARKET STRUCTURE FIGURE 2 KEY TAKEAWAYS FROM IN-FLIGHT ENTERTAINMENT MARKET FIGURE 3 KEY BUYING CRITERIA OF IN-FLIGHT ENTERTAINMENT FIGURE 4 RESEARCH PROCESS OF MRFR FIGURE 5 TOP DOWN & BOTTOM UP APPROACH FIGURE 6 DRO ANALYSIS OF GLOBAL IN-FLIGHT ENTERTAINMENT MARKET FIGURE 7 AIR TRANSPORT, PASSENGERS CARRIED (2006 – 2016) FIGURE 8 GROSS ORDERS IN 2017 FIGURE 9 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL IN-FLIGHT ENTERTAINMENT MARKET FIGURE 10 SUPPLY CHAIN: IN-FLIGHT ENTERTAINMENT FIGURE 11 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2016 (% SHARE) FIGURE 12 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 – 2023 FIGURE 13 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2016 (% SHARE) FIGURE 14 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, HARDWARE VS CONNECTIVITY & COMMUNICATION FIGURE 15 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2016 (% SHARE) FIGURE 16 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 – 2023 FIGURE 17 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY REGION, 2016 (% SHARE) FIGURE 18 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2015 TO 2023 (USD MILLION) FIGURE 19 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) FIGURE 20 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) FIGURE 21 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) FIGURE 22 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) FIGURE 23 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) FIGURE 24 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) FIGURE 25 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) FIGURE 26 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) FIGURE 27 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) FIGURE 28 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) FIGURE 29 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) FIGURE 30 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) FIGURE 31 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) FIGURE 32 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) FIGURE 33 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) FIGURE 34 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) FIGURE 35 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) FIGURE 36 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) FIGURE 37 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) FIGURE 38 MIDDLE EAST & AFRICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) FIGURE 39 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) FIGURE 40 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) FIGURE 41 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) FIGURE 42 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) FIGURE 43 SOUTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) FIGURE 44 IN-FLIGHT ENTERTAINMENT MARKET SHARE, 2016 FIGURE 45 FDS AVIONICS CORP.: SWOT ANALYSIS FIGURE 46 GLOBAL EAGLE: TOTAL REVENUE, 2014-2016 (USD MILLION) FIGURE 47 GLOBAL EAGLE: GEOGRAPHIC SHARE, 2016 (%) FIGURE 48 GLOBAL EAGLE: SWOT ANALYSIS FIGURE 49 GOGO: TOTAL REVENUE, 2014-2016 (USD MILLION) FIGURE 50 GOGO: GEOGRAPHIC SHARE, 2016 (%) FIGURE 51 GOGO: SWOT ANALYSIS FIGURE 52 HONEYWELL INTERNATIONAL INC.: TOTAL REVENUE, 2014-2016 (USD BILLION) FIGURE 53 HONEYWELL INTERNATIONAL INC.: GEOGRAPHIC SHARE, 2016 (%) FIGURE 54 HONEYWELL INTERNATIONAL INC.: SWOT ANALYSIS FIGURE 55 INMARSAT PLC: TOTAL REVENUE, 2014-2016 (USD BILLION) FIGURE 56 INMARSAT PLC: GEOGRAPHIC SHARE, 2016 (%) FIGURE 57 INMARSAT PLC: SWOT ANALYSIS FIGURE 58 LUFTHANSA SYSTEMS: TOTAL REVENUE, 2014-2016 (USD MILLION) FIGURE 59 LUFTHANSA SYSTEMS: SWOT ANALYSIS FIGURE 60 PANASONIC AVIONICS CORPORATION: SWOT ANALYSIS FIGURE 61 ROCKWELL COLLINS: TOTAL REVENUE, 2014-2016 (USD MILLION) FIGURE 62 ROCKWELL COLLINS: GEOGRAPHIC SHARE, 2016 (%) FIGURE 63 ROCKWELL COLLINS: SWOT ANALYSIS FIGURE 64 SITAONAIR: SWOT ANALYSIS FIGURE 65 THALES GROUP: TOTAL REVENUE, 2014-2016 (USD MILLION) FIGURE 66 THALES GROUP: GEOGRAPHIC SHARE, 2016 (%) FIGURE 67 THALES GROUP: SWOT ANALYSIS FIGURE 68 VIASAT INC.: TOTAL REVENUE, 2014-2016 (USD MILLION) FIGURE 69 VIASAT INC.: GEOGRAPHIC SHARE, 2016 (%) FIGURE 70 ZODIAC AEROSPACE: TOTAL REVENUE, FY2015-FY2017 (USD BILLION) FIGURE 71 ZODIAC AEROSPACE: GEOGRAPHIC SHARE, FY2017 (%) FIGURE 72 ZODIAC AEROSPACE: SWOT ANALYSIS

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