List Of Tables
Summary Table : GLOBAL MARKET FOR VIRTUAL AND AUGMENTED REALITY BY SECTOR, THROUGH 2020
Table 1 : GLOBAL MARKET FOR COMPONENTS USED IN VR, THROUGH 2020
Table 2 : GLOBAL MARKET FOR COMPONENTS USED IN AR, THROUGH 2020
Table 3 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 4 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 5 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 6 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 7 : GLOBAL MARKET FOR SEMI-IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 8 : GLOBAL MARKET FOR SEMI-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 9 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 10 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 11 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 12 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 13 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 14 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 15 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 16 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 17 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 18 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 19 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY TECHNOLOGY, THROUGH 2020
Table 20 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY REGION, THROUGH 2020
Table 21 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY TECHNOLOGY, THROUGH 2020
Table 22 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY REGION, THROUGH 2020
Table 23 : GLOBAL MARKET FOR VR USED IN GAMING BY TECHNOLOGY, THROUGH 2020
Table 24 : GLOBAL MARKET FOR VR USED IN GAMING BY REGION, THROUGH 2020
Table 25 : GLOBAL MARKET FOR AR USED IN GAMING BY TECHNOLOGY, THROUGH 2020
Table 26 : GLOBAL MARKET FOR AR USED IN GAMING BY REGION, THROUGH 2020
Table 27 : GLOBAL MARKET FOR VR USED IN EDUCATION BY TECHNOLOGY, THROUGH 2020
Table 28 : GLOBAL MARKET FOR VR USED IN EDUCATION BY REGION, THROUGH 2020
Table 29 : GLOBAL MARKET FOR AR USED IN EDUCATION BY TECHNOLOGY, THROUGH 2020
Table 30 : GLOBAL MARKET FOR AR USED IN EDUCATION BY REGION, THROUGH 2020
Table 31 : GLOBAL MARKET FOR VR USED IN MILITARY BY TECHNOLOGY, THROUGH 2020
Table 32 : GLOBAL MARKET FOR VR USED IN MILITARY BY REGION, THROUGH 2020
Table 33 : GLOBAL MARKET FOR AR USED IN MILITARY BY TECHNOLOGY, THROUGH 2020
Table 34 : GLOBAL MARKET FOR AR USED IN MILITARY BY REGION, THROUGH 2020
Table 35 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, THROUGH 2020
Table 36 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY REGION, THROUGH 2020
Table 37 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, THROUGH 2020
Table 38 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY REGION, THROUGH 2020
Table 39 : GLOBAL MARKET FOR VR USED IN OTHERS BY TECHNOLOGY, THROUGH 2020
Table 40 : GLOBAL MARKET FOR VR USED IN OTHERS BY REGION, THROUGH 2020
Table 41 : GLOBAL MARKET FOR AR USED IN OTHERS BY TECHNOLOGY, THROUGH 2020
Table 42 : GLOBAL MARKET FOR AR USED IN OTHERS BY REGION, THROUGH 2020
Table 43 : NORTH AMERICAN VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 44 : NORTH AMERICAN VR MARKET BY SECTOR, THROUGH 2020
Table 45 : NORTH AMERICAN AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 46 : NORTH AMERICAN AR MARKET BY SECTOR, THROUGH 2020
Table 47 : EUROPEAN VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 48 : EUROPEAN VR MARKET BY SECTOR, THROUGH 2020
Table 49 : EUROPEAN AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 50 : EUROPEAN AR MARKET BY SECTOR, THROUGH 2020
Table 51 : ASIA-PACIFIC VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 52 : ASIA-PACIFIC VR MARKET BY SECTOR, THROUGH 2020
Table 53 : ASIA-PACIFIC AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 54 : ASIA-PACIFIC AR MARKET BY SECTOR, THROUGH 2020
Table 55 : REST OF WORLD VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 56 : REST OF WORLD VR MARKET BY SECTOR, THROUGH 2020
Table 57 : REST OF WORLD AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 58 : REST OF WORLD AR MARKET BY SECTOR, THROUGH 2020
Table 59 : GLOBAL MARKET SHARE ANALYSIS FOR VR AND AR HARDWARE BY COMPANY, 2014
Table 60 : NUMBER OF AR PATENTS BY REGION, 2012-2015
Table 61 : NUMBER OF VR PATENTS BY REGION, 2012-2015
Table 62 : DEVELOPMENTS OF AURASMA
Table 63 : DEVELOPMENTS OF BLIPPAR
Table 64 : DEVELOPMENTS OF CHRISTIE DIGITAL SYSTEMS USA INC.
Table 65 : DEVELOPMENTS OF DAQRI LLC
Table 66 : DEVELOPMENTS OF EMAGIN CORP.
Table 67 : DEVELOPMENTS OF GOOGLE INC.
Table 68 : DEVELOPMENTS OF GRAVITY JACK INC.
Table 69 : DEVELOPMENTS OF INITION
Table 70 : DEVELOPMENTS OF LAYAR B.V.
Table 71 : DEVELOPMENTS OF MAGIC LEAP INC.
Table 72 : DEVELOPMENTS OF MARXENT LABS LLC
Table 73 : DEVELOPMENTS OF MICROSOFT CORP.
Table 74 : DEVELOPMENTS OF NINTENDO CO. LTD
Table 75 : DEVELOPMENTS OF NVIDIA CORP.
Table 76 : DEVELOPMENTS OF OCULUS VR LLC
Table 77 : DEVELOPMENTS OF QUALCOMM INC.
Table 78 : DEVELOPMENTS OF SAMSUNG ELECTRONICS
Table 79 : DEVELOPMENTS OF SPATIAL VIEW INC.
Table 80 : DEVELOPMENTS OF SONY CORP.
Table 81 : DEVELOPMENTS OF VIRTALIS LTD.
Table 82 : DEVELOPMENTS OF VUZIX CORP.
Table 83 : DEVELOPMENTS OF ZAPPAR List Of Figures
Summary Figure : GLOBAL MARKET FOR VIRTUAL AND AUGMENTED REALITY BY SECTOR, 2014-2020
Figure 1 : VALUE CHAIN OF VR AND AR
Figure 2 : VR AND AR MARKET BY COMPONENT
Figure 3 : GLOBAL MARKET FOR COMPONENTS USED IN VR, 2014-2020
Figure 4 : GLOBAL MARKET FOR COMPONENTS USED IN AR, 2014-2020
Figure 5 : VR AND AR BY TECHNOLOGY SEGMENT
Figure 6 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, 2014-2020
Figure 7 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, 2014-2020
Figure 8 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, 2014-2020
Figure 9 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY REGION, 2014-2020
Figure 10 : GLOBAL MARKET FOR SEMI IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, 2014-2020
Figure 11 : GLOBAL MARKET FOR SEMI-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, 2014-2020
Figure 12 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY SECTOR, 2014-2020
Figure 13 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY REGION, 2014-2020
Figure 14 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY SECTOR, 2014-2020
Figure 15 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY REGION, 2014-2020
Figure 16 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY SECTOR, 2014-2020
Figure 17 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY REGION, 2014-2020
Figure 18 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY SECTOR, 2014-2020
Figure 19 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY REGION, 2014-2020
Figure 20 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY SECTOR, 2014-2020
Figure 21 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY REGION, 2014-2020
Figure 22 : VR AND AR MARKET BY SECTORS
Figure 23 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY TECHNOLOGY, 2014-2020
Figure 24 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY REGION, 2014-2020
Figure 25 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY TECHNOLOGY, 2014-2020
Figure 26 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY REGION, 2014-2020
Figure 27 : GLOBAL MARKET FOR VR USED IN GAMING BY TECHNOLOGY, 2014-2020
Figure 28 : GLOBAL MARKET FOR VR USED IN GAMING BY REGION, 2014-2020
Figure 29 : GLOBAL MARKET FOR AR USED IN GAMING BY TECHNOLOGY, 2014-2020
Figure 30 : GLOBAL MARKET FOR AR USED IN GAMING BY REGION, 2014-2020
Figure 31 : GLOBAL MARKET FOR VR USED IN EDUCATION BY TECHNOLOGY, 2014-2020
Figure 32 : GLOBAL MARKET FOR VR USED IN EDUCATION BY REGION, 2014-2020
Figure 33 : GLOBAL MARKET FOR AR USED IN EDUCATION BY TECHNOLOGY, 2014-2020
Figure 34 : GLOBAL MARKET FOR AR USED IN EDUCATION BY REGION, 2014-2020
Figure 35 : GLOBAL MARKET FOR VR USED IN MILITARY BY TECHNOLOGY, 2014-2020
Figure 36 : GLOBAL MARKET FOR VR USED IN MILITARY BY REGION, 2014-2020
Figure 37 : GLOBAL MARKET FOR AR USED IN MILITARY BY TECHNOLOGY, 2014-2020
Figure 38 : GLOBAL MARKET FOR AR USED IN MILITARY BY REGION, 2014-2020
Figure 39 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, 2014-2020
Figure 40 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY REGION, 2014-2020
Figure 41 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, 2014-2020
Figure 42 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY REGION, 2014-2020
Figure 43 : GLOBAL MARKET FOR VR USED IN OTHERS BY TECHNOLOGY, 2014-2020
Figure 44 : GLOBAL MARKET FOR VR USED IN OTHERS BY REGION, 2014-2020
Figure 45 : GLOBAL MARKET FOR AR USED IN OTHERS BY TECHNOLOGY, 2014-2020
Figure 46 : GLOBAL MARKET FOR AR USED IN OTHERS BY REGION, 2014-2020
Figure 47 : VR AND AR MARKET BY REGION
Figure 48 : NUMBER OF AR PATENTS FILED ON YEARLY BASIS, 2012-2015
Figure 49 : NUMBER OF VR PATENTS FILED ON YEARLY BASIS, 2012-2015