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Virtual and Augmented Reality  Market

Virtual and Augmented Reality: Technologies and Global Markets

  • Published Date : 31 Dec 2016
  • BCC Research
  • Category : ICT Media
  • Pages : 132

Report Scope:

The scope of this report includes overall AR and VR device revenues, including software. Parallel markets were also tracked, such as mobile applications, software, services and wearables, to determine the overall AR and VR market.

VR and AR are classified as follows:
- By component: hardware and software.
- By technology: non-immersive, immersive, semi-immersive and distributed for VR; and mobile-based, wearable, vision and spatial for AR.
- By sector: healthcare, gaming, education, military, industrial training and others.
- By region: North America (the U.S. and Canada); Europe (France, Italy, Germany, the U.K., Russia, the Commonwealth of Independent States and Rest of Europe; Asia-Pacific (China, Japan, Taiwan, South Korea, and others); and Rest of World (ROW) (the Middle East, Africa and South America).

In addition to industry and competitive analysis of the virtual reality and augmented reality market, this report also includes a patent analysis and a listing of company profiles for key players.

Report Includes:

- An overview of the global markets and related technologies for virtual and augmented reality.
- Analyses of U.S. as well as international market trends, with data from 2014, 2015, and projections of CAGRs through 2020.
- Insight into the market through market sizes, revenue forecasts, value chain analysis, market & product trends, and the competitive landscape.
- Breakdowns of the market and analyses presented by type, by application, by technology, by component and by geography.
- Discussion covering current and future trends and analysis on a basis of various competitive technologies.
- Evaluation of the market's dynamics, specifically growth drivers, restraints, and opportunities.
- Relevant patent analysis.
- Coverage of leading players and their key developments, strategies, and profiles.	
Table of Contents
Chapter 1 INTRODUCTION
STUDY GOALS AND OBJECTIVES
REASONS FOR DOING THE STUDY
INTENDED AUDIENCE
SCOPE OF REPORT
METHODOLOGY
INFORMATION SOURCES
ANALYST'S CREDENTIALS
RELATED BCC RESEARCH REPORTS 
BCC RESEARCH WEBSITE
DISCLAIMER
Chapter 2 SUMMARY
Chapter 3 OVERVIEW
MARKET EVOLUTION
FUTURE OUTLOOK AND EXPECTATIONS
VALUE CHAIN: VR AND AR
DEVELOPERS
PUBLISHERS
DISTRIBUTORS
CONSUMERS
Chapter 4 VIRTUAL REALITY AND AUGMENTED REALITY MARKET BY COMPONENT
INTRODUCTION
MARKET DYNAMICS
DRIVERS
RESTRAINTS
OPPORTUNITY
VR: COMPONENTS
AR: COMPONENTS
Chapter 5 VIRTUAL REALITY AND AUGMENTED REALITY MARKET BY TECHNOLOGY SEGMENT
INTRODUCTION
MARKET DYNAMICS
DRIVERS
RESTRAINTS
OPPORTUNITY
VIRTUAL REALITY
NON-IMMERSIVE 
IMMERSIVE
SEMI-IMMERSIVE
DISTRIBUTED
AUGMENTED REALITY
MOBILE-BASED
WEARABLE
VISION
SPATIAL
Chapter 6 VIRTUAL REALITY AND AUGMENTED REALITY MARKET BY SECTOR
INTRODUCTION
MARKET DYNAMICS
DRIVERS
RESTRAINTS
OPPORTUNITY
HEALTHCARE
GAMING
EDUCATION
MILITARY
INDUSTRIAL TRAINING
OTHERS
Chapter 7 VR AND AR MARKET BY REGION
INTRODUCTION
MARKET DYNAMICS
DRIVERS
RESTRAINTS
OPPORTUNITY
NORTH AMERICA
EUROPE
ASIA-PACIFIC
REST OF WORLD
Chapter 8 COMPETITIVE ANALYSIS
MARKET SHARE ANALYSIS
PATENT ANALYSIS
PATENTS BY YEAR
PATENTS BY REGION
IMPORTANT PATENTS FOR VR AND AR
DISTRIBUTED VIRTUAL REALITY
AUGMENTED REALITY VIRTUAL MONITOR
VIRTUAL REALITY LOCATION INFORMATION SYSTEM
INTERACTION IN A VIRTUAL REALITY ENVIRONMENT
VIRTUAL REALITY METHODS AND SYSTEMS
VIRTUAL REALITY INTERACTION SYSTEM AND METHOD
AUGMENTED REALITY VIRTUAL MONITOR
VIRTUAL REALITY INTERACTION SYSTEM AND METHOD
AUGMENTED REALITY
SAVING AUGMENTED REALITIES
AUGMENTED REALITY
DYNAMIC AUGMENTED REALITY MEDIA CREATION
AUGMENTED REALITY DEVICE
SAVING AUGMENTED REALITIES
AUGMENTED REALITY SYSTEM
COMMUNICATION USING AUGMENTED REALITY
AUGMENTED REALITY SYSTEM
Chapter 9 COMPANY PROFILES
AURASMA
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
BLIPPAR
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
CHRISTIE DIGITAL SYSTEMS USA INC.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
DAQRI LLC
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
EMAGIN CORP.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
GOOGLE INC.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
GRAVITY JACK INC.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
INITION
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
LAYAR B.V.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
MAGIC LEAP INC.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
MARXENT LABS LLC
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
MICROSOFT CORP.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
NINTENDO CO. LTD 
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
NVIDIA CORP.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
OCULUS VR LLC
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
QUALCOMM INC.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
SAMSUNG ELECTRONICS CO. LTD.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
SPATIAL VIEW INC.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
SONY CORP.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
VIRTALIS LTD.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
VUZIX CORP.
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS
ZAPPAR
OVERVIEW
PRIMARY BUSINESS
FINANCIALS
BUSINESS STRATEGIES
DEVELOPMENTS

	List Of Tables
Summary Table : GLOBAL MARKET FOR VIRTUAL AND AUGMENTED REALITY BY SECTOR, THROUGH 2020
Table 1 : GLOBAL MARKET FOR COMPONENTS USED IN VR, THROUGH 2020
Table 2 : GLOBAL MARKET FOR COMPONENTS USED IN AR, THROUGH 2020
Table 3 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 4 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 5 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 6 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 7 : GLOBAL MARKET FOR SEMI-IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 8 : GLOBAL MARKET FOR SEMI-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 9 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY SECTOR, THROUGH 2020
Table 10 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY REGION, THROUGH 2020
Table 11 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 12 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 13 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 14 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 15 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 16 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 17 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY SECTOR, THROUGH 2020
Table 18 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY REGION, THROUGH 2020
Table 19 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY TECHNOLOGY, THROUGH 2020
Table 20 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY REGION, THROUGH 2020
Table 21 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY TECHNOLOGY, THROUGH 2020
Table 22 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY REGION, THROUGH 2020
Table 23 : GLOBAL MARKET FOR VR USED IN GAMING BY TECHNOLOGY, THROUGH 2020
Table 24 : GLOBAL MARKET FOR VR USED IN GAMING BY REGION, THROUGH 2020
Table 25 : GLOBAL MARKET FOR AR USED IN GAMING BY TECHNOLOGY, THROUGH 2020
Table 26 : GLOBAL MARKET FOR AR USED IN GAMING BY REGION, THROUGH 2020
Table 27 : GLOBAL MARKET FOR VR USED IN EDUCATION BY TECHNOLOGY, THROUGH 2020
Table 28 : GLOBAL MARKET FOR VR USED IN EDUCATION BY REGION, THROUGH 2020
Table 29 : GLOBAL MARKET FOR AR USED IN EDUCATION BY TECHNOLOGY, THROUGH 2020
Table 30 : GLOBAL MARKET FOR AR USED IN EDUCATION BY REGION, THROUGH 2020
Table 31 : GLOBAL MARKET FOR VR USED IN MILITARY BY TECHNOLOGY, THROUGH 2020
Table 32 : GLOBAL MARKET FOR VR USED IN MILITARY BY REGION, THROUGH 2020
Table 33 : GLOBAL MARKET FOR AR USED IN MILITARY BY TECHNOLOGY, THROUGH 2020
Table 34 : GLOBAL MARKET FOR AR USED IN MILITARY BY REGION, THROUGH 2020
Table 35 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, THROUGH 2020
Table 36 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY REGION, THROUGH 2020
Table 37 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, THROUGH 2020
Table 38 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY REGION, THROUGH 2020
Table 39 : GLOBAL MARKET FOR VR USED IN OTHERS BY TECHNOLOGY, THROUGH 2020
Table 40 : GLOBAL MARKET FOR VR USED IN OTHERS BY REGION, THROUGH 2020
Table 41 : GLOBAL MARKET FOR AR USED IN OTHERS BY TECHNOLOGY, THROUGH 2020
Table 42 : GLOBAL MARKET FOR AR USED IN OTHERS BY REGION, THROUGH 2020
Table 43 : NORTH AMERICAN VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 44 : NORTH AMERICAN VR MARKET BY SECTOR, THROUGH 2020
Table 45 : NORTH AMERICAN AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 46 : NORTH AMERICAN AR MARKET BY SECTOR, THROUGH 2020
Table 47 : EUROPEAN VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 48 : EUROPEAN VR MARKET BY SECTOR, THROUGH 2020
Table 49 : EUROPEAN AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 50 : EUROPEAN AR MARKET BY SECTOR, THROUGH 2020
Table 51 : ASIA-PACIFIC VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 52 : ASIA-PACIFIC VR MARKET BY SECTOR, THROUGH 2020
Table 53 : ASIA-PACIFIC AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 54 : ASIA-PACIFIC AR MARKET BY SECTOR, THROUGH 2020
Table 55 : REST OF WORLD VR MARKET BY TECHNOLOGY, THROUGH 2020
Table 56 : REST OF WORLD VR MARKET BY SECTOR, THROUGH 2020
Table 57 : REST OF WORLD AR MARKET BY TECHNOLOGY, THROUGH 2020
Table 58 : REST OF WORLD AR MARKET BY SECTOR, THROUGH 2020
Table 59 : GLOBAL MARKET SHARE ANALYSIS FOR VR AND AR HARDWARE BY COMPANY, 2014
Table 60 : NUMBER OF AR PATENTS BY REGION, 2012-2015
Table 61 : NUMBER OF VR PATENTS BY REGION, 2012-2015
Table 62 : DEVELOPMENTS OF AURASMA
Table 63 : DEVELOPMENTS OF BLIPPAR
Table 64 : DEVELOPMENTS OF CHRISTIE DIGITAL SYSTEMS USA INC.
Table 65 : DEVELOPMENTS OF DAQRI LLC
Table 66 : DEVELOPMENTS OF EMAGIN CORP.
Table 67 : DEVELOPMENTS OF GOOGLE INC.
Table 68 : DEVELOPMENTS OF GRAVITY JACK INC.
Table 69 : DEVELOPMENTS OF INITION
Table 70 : DEVELOPMENTS OF LAYAR B.V.
Table 71 : DEVELOPMENTS OF MAGIC LEAP INC.
Table 72 : DEVELOPMENTS OF MARXENT LABS LLC
Table 73 : DEVELOPMENTS OF MICROSOFT CORP.
Table 74 : DEVELOPMENTS OF NINTENDO CO. LTD
Table 75 : DEVELOPMENTS OF NVIDIA CORP.
Table 76 : DEVELOPMENTS OF OCULUS VR LLC
Table 77 : DEVELOPMENTS OF QUALCOMM INC.
Table 78 : DEVELOPMENTS OF SAMSUNG ELECTRONICS
Table 79 : DEVELOPMENTS OF SPATIAL VIEW INC.
Table 80 : DEVELOPMENTS OF SONY CORP.
Table 81 : DEVELOPMENTS OF VIRTALIS LTD.
Table 82 : DEVELOPMENTS OF VUZIX CORP.
Table 83 : DEVELOPMENTS OF ZAPPAR List Of Figures
Summary Figure : GLOBAL MARKET FOR VIRTUAL AND AUGMENTED REALITY BY SECTOR, 2014-2020 
Figure 1 : VALUE CHAIN OF VR AND AR
Figure 2 : VR AND AR MARKET BY COMPONENT
Figure 3 : GLOBAL MARKET FOR COMPONENTS USED IN VR, 2014-2020 
Figure 4 : GLOBAL MARKET FOR COMPONENTS USED IN AR, 2014-2020 
Figure 5 : VR AND AR BY TECHNOLOGY SEGMENT
Figure 6 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, 2014-2020 
Figure 7 : GLOBAL MARKET FOR NON-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, 2014-2020 
Figure 8 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, 2014-2020 
Figure 9 : GLOBAL MARKET FOR IMMERSIVE TECHNOLOGY USED IN VR BY REGION, 2014-2020 
Figure 10 : GLOBAL MARKET FOR SEMI IMMERSIVE TECHNOLOGY USED IN VR BY SECTOR, 2014-2020 
Figure 11 : GLOBAL MARKET FOR SEMI-IMMERSIVE TECHNOLOGY USED IN VR BY REGION, 2014-2020 
Figure 12 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY SECTOR, 2014-2020
Figure 13 : GLOBAL MARKET FOR DISTRIBUTED TECHNOLOGY USED IN VR BY REGION, 2014-2020 
Figure 14 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY SECTOR, 2014-2020 
Figure 15 : GLOBAL MARKET FOR MOBILE-BASED TECHNOLOGY USED IN AR BY REGION, 2014-2020 
Figure 16 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY SECTOR, 2014-2020 
Figure 17 : GLOBAL MARKET FOR WEARABLE TECHNOLOGY USED IN AR BY REGION, 2014-2020 
Figure 18 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY SECTOR, 2014-2020
Figure 19 : GLOBAL MARKET FOR VISION TECHNOLOGY USED IN AR BY REGION, 2014-2020 
Figure 20 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY SECTOR, 2014-2020 
Figure 21 : GLOBAL MARKET FOR SPATIAL TECHNOLOGY USED IN AR BY REGION, 2014-2020 
Figure 22 : VR AND AR MARKET BY SECTORS
Figure 23 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY TECHNOLOGY, 2014-2020 
Figure 24 : GLOBAL MARKET FOR VR USED IN HEALTHCARE BY REGION, 2014-2020 
Figure 25 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY TECHNOLOGY, 2014-2020
Figure 26 : GLOBAL MARKET FOR AR USED IN HEALTHCARE BY REGION, 2014-2020 
Figure 27 : GLOBAL MARKET FOR VR USED IN GAMING BY TECHNOLOGY, 2014-2020 
Figure 28 : GLOBAL MARKET FOR VR USED IN GAMING BY REGION, 2014-2020 
Figure 29 : GLOBAL MARKET FOR AR USED IN GAMING BY TECHNOLOGY, 2014-2020 
Figure 30 : GLOBAL MARKET FOR AR USED IN GAMING BY REGION, 2014-2020 
Figure 31 : GLOBAL MARKET FOR VR USED IN EDUCATION BY TECHNOLOGY, 2014-2020 
Figure 32 : GLOBAL MARKET FOR VR USED IN EDUCATION BY REGION, 2014-2020 
Figure 33 : GLOBAL MARKET FOR AR USED IN EDUCATION BY TECHNOLOGY, 2014-2020 
Figure 34 : GLOBAL MARKET FOR AR USED IN EDUCATION BY REGION, 2014-2020 
Figure 35 : GLOBAL MARKET FOR VR USED IN MILITARY BY TECHNOLOGY, 2014-2020 
Figure 36 : GLOBAL MARKET FOR VR USED IN MILITARY BY REGION, 2014-2020 
Figure 37 : GLOBAL MARKET FOR AR USED IN MILITARY BY TECHNOLOGY, 2014-2020 
Figure 38 : GLOBAL MARKET FOR AR USED IN MILITARY BY REGION, 2014-2020 
Figure 39 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, 2014-2020 
Figure 40 : GLOBAL MARKET FOR VR USED IN INDUSTRIAL TRAINING BY REGION, 2014-2020 
Figure 41 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY TECHNOLOGY, 2014-2020 
Figure 42 : GLOBAL MARKET FOR AR USED IN INDUSTRIAL TRAINING BY REGION, 2014-2020 
Figure 43 : GLOBAL MARKET FOR VR USED IN OTHERS BY TECHNOLOGY, 2014-2020 
Figure 44 : GLOBAL MARKET FOR VR USED IN OTHERS BY REGION, 2014-2020 
Figure 45 : GLOBAL MARKET FOR AR USED IN OTHERS BY TECHNOLOGY, 2014-2020 
Figure 46 : GLOBAL MARKET FOR AR USED IN OTHERS BY REGION, 2014-2020 
Figure 47 : VR AND AR MARKET BY REGION
Figure 48 : NUMBER OF AR PATENTS FILED ON YEARLY BASIS, 2012-2015
Figure 49 : NUMBER OF VR PATENTS FILED ON YEARLY BASIS, 2012-2015

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